![]() ![]() The initial part of this encounter will start in the middle of the arena, before moving out to the left and right side while the middle Conflux turns off, then it closes out with all three Confluxes being active at the same time. The main objective is to prevent Vex from sacrificing themselves at each Conflux. Like the previous encounter, you must split your team into three and ensure the same builds are in place. ![]() If they're not, they'll inflict you with a debuff that, if not cleansed, will kill you.Ĭonfluxes introduce you to the nuances of this section while you defend Confluxes. Oracles are small boxes that spawn around various arenas that must be destroyed. Oracles: Simple in description, but so frustrating to destroy.On top of all of that, the Aegis Relic can also cleanse your team of their negative status effects in the Atheon fight. They're like Captain America’s shield: They have a whole host of abilities, like a bash, shield, jumping smash when airborne, and a special super ability that’s used for knocking special shields off unique enemies. Aegis Relics: Relics are unique to the Vault of Glass.While it doesn’t have a hard timer on your screen, you only have a few moments to cleanse yourself by jumping in a set area in encounters two to four. Ritual of Negation: Marked for Negation is applied to your fireteam in numerous ways, but it always has a constant in that you will die if it isn’t cleansed.Vex will try to sacrifice themselves at these confluxes, so it’s important to ensure that none of them interfere with your captures or you may wipe. Confluxes: These are small Vex pillars that require Guardians to stand in the circle to capture them.In the Vault there are three recurring mechanics: Confluxes, Aegis Relics, and Oracles. If you also happen to have somebody running a Divinity or Anarchy with the Breach and Clear mod in your team, you’ll be able to top up that damage. Bonus points for Void scout rifle, Royal Chase.Įveryone loves a big, chunky machine gun, and you should choose Xenophage because it does big damage and it makes dealing with Oracles so much easier. It doesn’t really matter which one, you mainly want to make sure you're comfortable with it.ĭue to the need for you to stay at a safe distance for several encounters, and the prevalence of Hobgoblins, you can keep them at arm's length and destroy them through their shields if you opt to squeeze an Anti-Barrier mod in. Given that the only shields in the Vault of Glass are Void and the only champions are Overloaded, these hand cannons are an easy pick. Palindrome, Ikelos_HC_V1.0.2 or Bottom Dollar Then you have the fact that this baby ticks for some pretty good damage while you unload another weapon’s clip into a boss’s face, which is a pretty popular strategy in Deep Stone Crypt (opens in new tab), too. But, with the latest seasonal mod, Breach and Clear, Anarchy is almost mandatory until season 15. However, here are a few weapons that stand out:Ĭhances are Anarchy was already your go-to Heavy Weapon for high level content, such as Grand Master. This is because of a debuff that prevents a player from using the teleporter after they’ve just entered/exited with the relic.The majority of the weapons in your arsenal will see you through the Vault of Glass. You’ll continue swapping the relic around as a team.That person then enters Venus to help with the Praetorian there. The original Mars add-clearer will pick up the relic and go outside, drop it, and have it get picked up by another teammate (i.e., the original relic holder when you started the fight). They’ll drop the relic and guard the conflux. The floater then runs inside the Mars portal to kill the Praetorian.They’ll then drop the relic which has to be picked up by someone else like the floater. This player will then use the teleporter and go back outside near the Mars gateway. Let’s say the first Praetorian spawned in Venus, drop the relic and let the Venus player pick it up.The relic holder will go there immediately to take it out. The player on either Mars or Venus will need to call out if the Praetorian is in their area. The Praetorian minotaur is shielded and its defenses can only be broken by melee hits from the relic.
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